ZERO KNOWLEDGE / PRESS KIT

Press &
creator resources.

Play the demo, download media, and get in touch.

16.8 MB ZIP · Screenshots, branding, captions and fact sheet

THE GAME

A deckbuilder with
a board to take.

ZERO KNOWLEDGE is a single-player cyberpunk roguelike deckbuilder. Build your deck, use hacker Protocols to change card edges, and chain captures across a 4×4 board.

An escaped superintelligence has framed you for attacks you never made. Follow its trail through compromised networks and recover evidence that can clear your name.

What’s in the demo?

Exploit Design / Zero-Day and Hacktivism / Broadcast, each with an 18-card starting Stack. The demo covers one Enclave: the Dark Net through its Orchestrator, with card rewards, Markets and Airdrops.

Developer / publisher
Spencer MacBeth
Release
November 5, 2026
Platforms
Windows and Linux · Steam
Players
Single-player
Genre
Cyberpunk roguelike deckbuilder
Steam Next Fest
October 19–26, 2026
Demo
Free, publicly available
Press contact
spencerdjmacbeth@gmail.com
Steam / wishlist
ZERO KNOWLEDGE ↗

FOOTAGE

Trailer & gameplay.

Official trailer

The published trailer combines gameplay and character artwork. The playable demo scope is described above.

Download trailer · 1080p60 ↓

37.2 seconds · 13.1 MB · MP4

Silent gameplay footage

One continuous sequence: Edgelock sets up a Lucifer capture chain. Original speed and framing are preserved; the battle continues afterward.

Download silent B-roll · 1080p60 ↓

60 seconds · 8.0 MB · No audio
Recorded September 19, 2026 · Windows demo

SCREENSHOTS

The game, as played.

Originals are the published Steam screenshots. The Dark Net map comes from a 1280×800 Steam Deck capture; other originals are 3840×2160. The ZIP includes source captions.

BRANDING

Logo & artwork.

Original files for your coverage, thumbnails and layouts.

DEVELOPMENT DISCLOSURE

About the production.

AI systems played a substantial role in creating ZERO KNOWLEDGE. The game includes visual artwork, 3D assets, music, and sound effects developed from generated material, with selection, revision, editing, and integration during production. AI agents also contributed to writing, game design, software, and development tools. The demo uses artwork and audio prepared during development. Its opponent makes decisions on your device using the game's own rules.

For interviews, additional footage, or recording and streaming questions, email spencerdjmacbeth@gmail.com.