<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>ZERO KNOWLEDGE — Development notes</title><link>https://zeroknowledgegame.com/blog/</link><description>Art, engineering, and making a game.</description><language>en</language><atom:link href="https://zeroknowledgegame.com/blog/feed.xml" rel="self" type="application/rss+xml"/><item><title>Engineering an agent-first art bible</title><link>https://zeroknowledgegame.com/blog/engineering-an-agent-first-art-bible/</link><guid isPermaLink="true">https://zeroknowledgegame.com/blog/engineering-an-agent-first-art-bible/</guid><pubDate>Sat, 17 Oct 2026 07:00:00 GMT</pubDate><description>How I use seeds, generation APIs, local taste passes and playable builds to develop the art, sound and interface of ZERO KNOWLEDGE with coding agents.</description></item></channel></rss>